package com.team.panicgame.models.gareve;

import com.team.panicgame.models.LivingGameObject;

public class ShipParticle extends LivingGameObject{
	public static final float DURATION = 1f / 4f;
	public static final float PARTICLE_PERIOD = 1f / 32f;

	public static float SIZE = 1f;
	
	public float alpha;
	
	public ShipParticle(float x, float y) {
		super(x, y, SIZE,SIZE);
		alpha = 1f;
	}
	
	public boolean isAlive(){
		return isAlive && alpha > 0f;
	}
}
